The web of privilege

May 7th, 2012 § 0 comments § permalink

Rocked in the cra­dle of power from birth so that its rhythms become sec­ond nature, these peo­ple imbibe their sense of enti­tle­ment with their mother’s milk. But the per­sonal tutors, pri­vate schools, the most expen­sive uni­ver­si­ties do not, some­how, suf­fice. As though the ben­e­fits of wealth were not enough, they appar­ently feel the need to game the very sys­tem they already control.

Gary Younge, in The Guardian, bril­liantly giv­ing the lie to any thought that we live in a meritocracy.

Debating Innovation, Learning and Uncertainty

March 28th, 2012 § 3 comments § permalink

This post has been pub­lished simul­ta­ne­ously on the Promethean Planet web­site.

James Gee is a con­tro­ver­sial voice in the debate around the use of dig­i­tal games in edu­ca­tion. He has an inter­est­ing take on what he sees as ‘spe­cial’ about games, espe­cially in con­trast to what is spe­cial about books:

  • Games are based not on con­tent, but on prob­lems to solve. The con­tent of a game (what it is “about”) exists to serve prob­lem solving.
  • Games can lead to more than think­ing like a designer; they can lead to design­ing, since play­ers can “mod” many games, i.e., use soft­ware that comes with the game to mod­ify it or redesign it.
  • Gamers co-author the games they play by the choices they make and how they choose to solve prob­lems, since what they do can affect the course and some­times the out­come of the game.
  • Games are most often played socially and involve col­lab­o­ra­tion and competition.

Problem-solving, design, cre­ativ­ity, social activ­ity, col­lab­o­ra­tion, com­pe­ti­tion: all are intrin­si­cally impor­tant com­po­nents of effec­tive teach­ing and worth­while learn­ing. As Gee has noted elsewhere:

Dig­i­tal games are, at their heart, prob­lem solv­ing spaces that use con­tin­ual learn­ing and pro­vide path­ways to mas­tery through enter­tain­ment and pleasure.

And to those who might doubt the social aspect of com­puter games (prob­a­bly not them­selves game play­ers), Tom Chat­field, one of the most intel­li­gent voices in this area wrote in Prospect back in 2008 about his own play­ing of Grand Theft Auto (itself one of the tar­gets of those who believe com­puter games are intrin­si­cally harmful):

The game is full of pas­tiche vio­lence; of slyly explicit dia­logue and cease­less minor homages to cin­ema, tele­vi­sion and music. It has an 18 cer­tifi­cate, and I won’t be invit­ing any nine year olds to join me in inves­ti­gat­ing its world. But the play expe­ri­ence is an open-ended delight of explo­ration and won­der: “Lib­erty City,” a lov­ingly detailed par­al­lel New York city, within which you can pass hours dri­ving around in var­i­ous vehi­cles, watch­ing the sun rise and set, try­ing to attract the atten­tions of cops and then shake them off, and—in one espe­cially mem­o­rable moment—driving a stolen ambu­lance off a road­bridge on to a raised sec­tion of train­line, then manoeu­vring it under­ground and through the “Man­hat­tan” rail­way net­work. All this is best done in com­pany, and most of the plea­sure I’ve taken from the game has involved sit­ting on a sofa with friends, dis­sect­ing the city and diss­ing each other’s dri­ving skills with glee­ful abandon.

These com­ments are by way of intro­duc­ing the next Edu­ca­tion Fast For­ward debate, which will take place on Tues­day 18th April under the title: Inno­va­tion, Learn­ing and Uncer­tainty.

The intro­duc­tory speak­ers will be Geoff Mul­gan, Chief Exec­u­tive of NESTA, and Dr Paul Howard-Jones, senior lec­turer at the Grad­u­ate School of Edu­ca­tion, Uni­ver­sity of Bristol.

Geoff will cover, amongst a num­ber of issues, the pri­or­ity fields for inno­va­tion over the next 5–10 years and the rela­tion­ship of games and play to hard work.

Paul will offer some insights from neu­ro­science on why games might be a ‘spe­cial’ influ­ence on the brain and on how we are now ready to develop, aided by the tech­niques and con­cepts of neu­ro­science, a new gen­er­a­tion of highly engag­ing learn­ing games that draw on our bur­geon­ing under­stand­ing of brain function.

The debate wil involve some 25 con­trib­u­tors from around a dozen coun­tries (so far, Aus­tralia, Bel­gium, Brazil, Canada, France, Hun­gary, Kenya, Nor­way, Por­tu­gal, the UK and the US are all involved) and it takes place across the mag­i­cal medium of Telep­res­ence. As usual it will be streamed live across the Web. Go to the EFF web­site for more details and or look for fur­ther updates here on my blog as well as others.

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Friends Reunited Reborn

March 26th, 2012 § 0 comments § permalink

Friends Reunited, whose flame once burned brighter than Facebook’s, in the UK at least, is relaunch­ing tomor­row (Tues­day 27 March). Pur­chased from ITV for £25m in 2009 by Bright­Solid, the com­pany led by one of Scotland’s most forward-thinking entre­pre­neurs, Chris van der Kuyl, the site will re-emerge tomor­row as a social net­work built around the con­cept of a dig­i­tal scrapbook.

As TechCrunch describes it:

The idea, says the com­pany, will be to col­lect images to share with friends and fam­ily around “remem­ber when” moments: giv­ing some wider con­text to pic­tures cre­ated by users themselves.

Peo­ple will be able to post their own images along­side copy­righted con­tent that will be pro­vided through a num­ber of very inter­est­ing con­tent deals done by Bright­Solid, includ­ing images from the Press Asso­ci­a­tion and the Fran­cis Frith Pho­to­graphic Archive, with more deals to come. Friends Reunited could there­fore offer an inter­est­ing coun­ter­point to the recent swell in num­bers on Pin­ter­est, and the accom­pa­ny­ing issues over copy­right on that site.

So, watch out for the new site pop­ping up tomor­row!

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Tweetdeck Retro

March 4th, 2012 § 0 comments § permalink

If any­one, like me, finds the new(ish) Twitter-owned ver­sion of Tweet­deck to be exe­crable, then solace is at hand in the guise of David Amador, who will help you revert to the old ver­sion (in this case 0.38.2).

Just make sure you have the lat­est ver­sion of Adobe Air installed before you try to install the retro-Tweetdeck.

Thank you, David!

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Mindless Wandering through Academic Requirements

February 22nd, 2012 § 0 comments § permalink

From an arti­cle enti­tled Post­sec­ondary Edu­ca­tion in the Chang­ing Learn­ing and Liv­ing Land­scapes, by Yusra Laila Visser, in Learn­ers in a Chang­ing Learn­ing Land­scape (eds Visser & Visser-Valfrey):

The crux of the issue faced by learn­ers is that they can­not assume that mind­lessly wan­der­ing through the maze of aca­d­e­mic require­ments for any post­sec­ondary learn­ing endeav­our con­sti­tutes a suf­fi­cient level of engage­ment with learn­ing. In this respect, the exces­sive focus of all lev­els of edu­ca­tion on stan­dards and for­mu­laic ful­fill­ment of aca­d­e­mic require­ments has done a tremen­dous dis­ser­vice to the learner, the edu­ca­tion sys­tem, and the broader society.

I agree.

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Eternal Copyright? Fair Enough!

February 21st, 2012 § 0 comments § permalink

.… it’s clear that our cur­rent copy­right law is inad­e­quate and unfair. We must move to Eter­nal Copy­right – a sys­tem where copy­right never expires, and a world in which we no longer snatch food out of the mouths of our cre­ators’ descen­dants. With eter­nal copy­right, the knowl­edge that our great-great-great-grandchildren and beyond will ben­e­fit finan­cially from our efforts will no doubt spur us on to achieve greater cre­ative heights than ever seen before.

How­ever, to make it entirely fair, Eter­nal Copy­right should be retroac­tively applied so that cur­rent gen­er­a­tions may ben­e­fit from their ances­tors’ works rather than allow­ing strangers to rip your inher­i­tance off. Indeed, by what right do Dis­ney and the BBC get to adapt Alice in Won­der­land, Sleep­ing Beauty, and Sher­lock with­out pay­ing the descen­dants of Lewis Car­roll, the Broth­ers Grimm, and Arthur Conan Doyle?

From Adrian Hon on the Daily Tele­graph blog.

The most inter­est­ing aspect of the com­ments come not from those who seem to have missed the irony alto­gether, but those who insist on flag­ging up the sar­casm to unsus­pect­ing read­ers :)

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Social Media in Education Round-Table

February 21st, 2012 § 1 comment § permalink

With a gen­uinely stel­lar cast lead­ing the dis­cus­sion, GETideas.org is run­ning a vir­tual round-table on ‘Social Media in Edu­ca­tion: what’s work­ing and what’s not’. Those involved include great edu­ca­tors and com­mu­ni­ca­tors such as Ron Bur­nett, Judy O’Connell and Anna Batchelder.

The debate got under way with Mary Anne Petrillo ask­ing some inter­est­ing questions:

  • Should researchers, prac­ti­tion­ers, and deci­sion mak­ers fos­ter social media in order to mon­i­tor and inves­ti­gate ongo­ing devel­op­ments in learning?
  • What bar­ri­ers exist to using social media as a learn­ing platform?
  • What are some break-through prac­tices being imple­mented today?

Some con­tri­bu­tions to date:

Ron Bur­nett:

Social Media teach stu­dents many things (both good and bad), from learn­ing how to col­lab­o­rate over net­works (an essen­tial skill for the future) to learn­ing how to bring their social life into the matrix of school activ­i­ties. Social media most impor­tantly accen­tu­ate non-linear forms of learn­ing and this chal­lenges con­ven­tional school struc­tures as well as parental notions of pro­gres­sion through pre­dictable learn­ing expe­ri­ences. Social media also chal­lenge for­mal meth­ods of learn­ing. Yet, infor­mal learn­ing may well be at the heart of what social media pro­vide in addi­tion to widen­ing com­mu­ni­ties of inter­est well beyond the bound­aries of schools. These vir­tual com­mu­ni­ties may crowd­source answers to research ques­tions for uni­ver­sity stu­dents and may lead to all sorts of pro­duc­tive con­ver­sa­tions among high school stu­dents. The chal­lenge is to cap­ture the value and this may well be one of the most impor­tant goals for schools to pursue.

Anna Batchelder:

One of my favorite social learn­ing ini­tia­tives is Peer 2 Peer Uni­ver­sity — an online open licensed learn­ing ecosys­tem (or “uni­ver­sity”) based on the con­cept of peer learn­ing. Any­one can cre­ate and facil­i­tate a course on P2PU as long as she releases the course under an open license. I recently co-facilitated a course in the School of Edu­ca­tion on Using Social Media to Pro­mote Deeper Learn­ing. What I loved about the course is that it brought together edu­ca­tors from around the world (Mex­ico, USA, UAE, Japan, Spain, Canada…) to share and learn from one another around a series of semi-structured tasks.

Unlike other open edu­ca­tion resource repos­i­to­ries that con­tain a wealth of infor­ma­tion, but few truly gen­uine social learn­ing inter­ac­tions, P2PU com­bines the “repos­i­tory” idea with facil­i­ta­tion and inter­ac­tion around shared goals (tasks). Sounds sim­ple, but as I men­tioned above, the pro­gram­ing around social learn­ing plat­forms and online con­tent is crit­i­cal to mak­ing them truly use­ful for the class­room and con­tin­u­ing teacher pro­fes­sional devel­op­ment process.

Join the conversation!

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The holy curiosity of inquiry

February 20th, 2012 § 1 comment § permalink

It is in fact noth­ing short of a mir­a­cle that the mod­ern meth­ods of edu­ca­tion have not yet entirely stran­gled the holy curios­ity of inquiry.…It is a very grave mis­take to think that the enjoy­ment of see­ing and search­ing can be pro­moted by means of coer­cion and a sense of duty.

Albert Ein­stein

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My magazine doesn’t work!

February 15th, 2012 § 1 comment § permalink

I know this clip has been around for a while, but it is a lovely and intrigu­ing lit­tle video. Whether or not you agree with the basic point it tries to make, it should at least make you think.

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Your Permissions…

February 11th, 2012 § 0 comments § permalink

So you think you know what per­mis­sions you have granted Face­book, Twit­ter, Flickr, Yahoo, etc etc?

Go to mypermissions.org and see if you’re in con­trol or not.….

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